// Container.h

/*
   Copyright 2006 Corey Tabaka

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/

#include <Insets.h>
#include <Common.h>
#include <Component.h>

#ifndef __GUI_CONTAINER_H__
#define __GUI_CONTAINER_H__

namespace gui {
	class Container : public Component {
		private:
		
		/*
		 * Number of components in this container
		 */
		int ncomponents;
		
		/*
		 * Capacity of the component array
		 */
		int capacity;
		
		RefComponent *components;
		
		RefLayoutManager layoutManager;
		
		Insets insets;
		
		public:
		
		Container(void);
		Container(RefContainer c);
		virtual ~Container(void);
		
		virtual void add(RefComponent c);
		virtual Insets getInsets(void);
		virtual void setInsets(Insets &i);
		virtual int getComponentCount(void);
		virtual RefComponent getComponent(int index);
		virtual void layout(void);
		virtual void setLayout(RefLayoutManager lm);
		
		// from Component
		virtual void validate(void);
		virtual void invalidate(void);
		virtual void repaint(RefGraphics g);
		virtual void paint(RefGraphics g);
		
	};
	
} // namespace gui

#endif
